So, I decided to try something fun for this one. Late last night I built five Light/Life duos/trios (more like built two, used two of the duos I've used elsewhere and modified one deck I've never used before), and that was what I used here. I've also decided to name these ones in particular,
because fun.
Game 1: Loss 0-1
Knuckle SandwichHover over cards for details, click for permalink
5c5 5c8 5c8 5c8 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5lh 5lh 5lh 5lh 5lh 7bu 7n2 7n2 7n2 7n2 7n2 8pq
An Anti-CC breaker-ish deck. I won the cointoss leading the poison race for most of the match. Several early scorpions for me starting racking up the poison and the one Staff in my opening hand was a huge help. I eventually brought out a Morning Star, but thatnewguy brought out a bonewall and finished me off with exact damage thanks to two double-momentumed scorpions and an arsenic.
Game 2: Win 1-1
MitoRoL/HopeHover over cards for details, click for permalink
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bv 5bv 5bv 5c9 5c9 5c9 5c9 5c9 5c9 5lk 5lk 5lk 5lk 7jp 7jp 7jp 7jp 7jp 7jp 8pq
Can't really name this one because it's a pretty standard deck. My thought when choosing this was "He won't go for poison two games in a row," but boy did my heart sink when I saw the mark of death, followed by two poisons on turn two. Luckily for me I got my Hope shield up to 5 a turn after he played some Recluses, and 10 at around half with six poison counters. I flooded my side of the field with RoLs and Rustlers, but thatnewguy left before I could beat him at the rather slow damage race.
Game 3: Win 2-1 (illegal deck by thatnewguy)
The one with the healingHover over cards for details, click for permalink
5bt 5c2 5c2 5c2 5c2 5c2 5c5 5c5 5c5 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 7aj 7aj 7aj 7aj 7q9 7q9 7q9 7q9 7q9 8pq
I was worried with the Mark of Water - my assumption was that he was now all poisoned out. I was really confused when he played the Steam Machine, but disappointed when he played the Shard of Readiness, and then forfeited the match. I'd gotten off to a good start too - plenty of quanta, three early sanctuaries, a miracle, a heal, a spine carapace and a sundial.
Game 4: Win 3-1
AdrenagelsHover over cards for details, click for permalink
5bu 5bu 5c2 5c2 5c2 5c7 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 7ju 7ju 7ju 7ju 7ju 7ju 8pq
I was left hoping that this gravity mark didn't mean Otyughs and Gravity Shields, which would have been a very hard counter to this deck. Thankfully I only saw one charger, a skull shield and one plague before I managed to rush down thatnewguy with two frogs, three angels and two adrenalines between them. With two heals and a third adrenaline in hand.
Spoiler for And for those of you wondering what the fifth deck would have been:
How to have your cake AND eat it.Hover over cards for details, click for permalink
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c0 5c0 5c7 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5lf 5lf 5lf 5lf 5lf 7ae 7ae 7ag 7ag 7ag 7ag 8pq
Adrenaline doesn't usually work well with blessing, nor does it work well with Cockatrices or Giant Frogs. It does, however, work well with blessed Cockatrices and Giant Frogs, making for a high-HP 7 or 8 attack adrenalined creature.